As I said before, I can make anything that behaves like fabric in Marvelous Designer, which means I'm not limited to just modeling clothes.
Of course, I still prefer to specialize in Marvelous Designer, and if I create an object, it should be within the scope of this program and I don't intend to enter hard surfaces.
In modeling these waterskins, I tried my best to be realist, and I presented the outputs of this product in a pose on the avatar's shoulder and with textures that are directly ready to use in projects.
Of course, it doesn't have retopology and is high-poly.
Also, it is completely simulable and modifiable in Marvelous Designer.
Product link: https://www.artstation.com/a/55188701